Skip to content

Glossary

The words you will come across in the app and in this documentation, grouped by theme.

Device: a UEFN game object, such as a button, a dispenser or a counter, that you place and configure.

Discover: the Fortnite page where players find islands. The thumbnails are made for it.

Epic Games: the publisher of Fortnite and UEFN. Island Pilot is not affiliated with Epic Games.

HUD: what is displayed on top of the game, such as counters and bars.

Île (island, or map): a game created in Fortnite by a creator.

Lore: Epic Games’ version system for UEFN projects. Island Pilot shows it read-only, in the Versions tab.

Niagara: Unreal’s visual effects system, used by the Niagara VFX specialist.

Portail créateur (Creator Portal): the Epic Games website where you manage and publish your islands.

UEFN: Unreal Editor for Fortnite, the Epic Games editor for creating islands.

.uefnproject: the file of a UEFN project. The folder that contains it becomes the workspace in Island Pilot.

Verse: the Epic Games programming language for island gameplay. See Verse.

Widget Blueprint: an interface screen in UEFN. The UI Engineer builds them.

CLI: a program without a window, controlled by commands. Codex, Claude Code, Gemini CLI and OpenCode are CLIs. Island Pilot launches them for you.

Clé API (API key): a technical password provided by a service, which allows an application to use it on your behalf. It is tied to your account and its billing.

Compte IA (AI account): your subscription or your key with an AI provider. See Connect an AI account.

Contexte (Context): what the model receives in order to answer: messages, instructions, memory, tool results. Its size is limited.

Crédits (Credits): the paid unit of some services, such as Meshy.

Effort de raisonnement (Reasoning effort): the thinking time requested from the model, when it offers this.

Fournisseur d’IA (AI provider): the company that runs the model: OpenAI, Anthropic, Google, OpenCode or xAI.

Modèle (Model): the AI program that thinks and writes. Each provider offers several.

Moteur (Engine): what an agent runs on: a provider, a model and an effort. See Choose the engine and model.

Passerelle (Gateway): the Island Pilot module that connects it to an AI provider. It is installed and enabled in Store & connexions (Store & connections).

Quota: how much your subscription lets you use over a period. The provider sets it.

Token: the unit in which models count text, roughly a piece of a word.

Activité (Activity): the panel where each action of the agents is displayed, with the approvals to give.

Agent: an AI to which Island Pilot gives a role, guidelines, Skills and tools. Each agent has its profile.

Ask, Plan, Agent: the three modes of a conversation. Ask answers and Plan prepares, without changing anything. Agent creates and edits with the tools. See The modes.

Compétence apprise (Learned skill): a method that an agent has checked in your project and keeps for the following ones. See Learned skills.

Conversation libre (Free conversation): a conversation without an agent profile.

Délégation (Delegation): when the orchestrator entrusts a mission to a specialist.

Mémoire du projet (Project memory): the Pilot/PROJECT.md file, read by every agent and kept up to date by them. See Project memory.

Orchestrateur (Orchestrator): the agent that breaks an objective down and shares it out among the specialists. See The orchestrator.

Recette (Recipe): a guided, step-by-step UEFN task to start in a conversation. See Recipes.

Skill: a know-how guide that an agent loads depending on the task. See Skills.

Spécialiste (Specialist): an agent dedicated to one trade, such as Verse Coder or Level Designer. See The specialists.

Coffre Windows (Windows vault): the Windows credential manager, where Island Pilot stores your keys. See Keys and vault.

Identité du projet (Project identity): the check that confirms that the island open in UEFN really is the project’s island. Without it, Island Pilot blocks changes in the editor.

MCP (Model Context Protocol): a standard that lets an AI use the tools of a piece of software.

Serveur MCP (MCP server): the program that makes these tools available. UEFN’s runs on your PC and is enabled in the editor. See Connect UEFN.

Store & connexions (Store & connections): the section where you install and enable gateways, connections and Skills. See Store and connections.

Blender: free 3D creation software. See Blender.

GLB, FBX: 3D model file formats.

Higgsfield: an online service for generating images and videos. See Higgsfield.

Meshy: an online service that generates models, textures, rigs and animations. See Meshy.

Retopologie (Retopology): rebuilding the mesh of a 3D model, to make it lighter or animatable.

Rig: the skeleton that allows a 3D model to be animated.

Texture: the image applied to the surface of a 3D model.

Tripo: an online service that generates 3D models. See Tripo.

Dossier Pilot (Pilot folder): the project subfolder where Island Pilot stores what it produces: memory, generated images, interface, thumbnails. See Where your files are.

Projet (Project): in Island Pilot, an island with its conversations, its agents and its settings. See Your first project.

UEFN Core: the area of the Explorer that shows the Verse folder generated by UEFN.

Workspace: the project folder on your PC. With their file tools, the agents cannot read or write outside it. It is also the name of the app’s main view.

Accès (Access): one person’s right to use Island Pilot, on one computer at a time. The Solo plan includes one, the Duo plan two.

Clé de licence (Licence key): the code that starts with UEFNP-, received after purchase. It serves as a fallback if your licence is not found automatically.

Compte Island Pilot (Island Pilot account): your email address, with no password. See Sign in.

Espace client (Client area): your page on the website, with the key and the download: islandpilot.app/account.

Licence: your right to use Island Pilot, with no time limit. See Licence and computer.