Icons
Your icons come from three places: your own images, the supplied packs and the AI. This page explains how to use each one and how to send icons to UEFN.
The project library
Section titled “The project library”It is in Bibliothèque › Assets du projet (Library › Project assets) and contains only this project’s images.
- Click Importer (Import), or drop your files into the assets area.
- Choose PNG, JPEG or WebP files of 30 MB at most. Island Pilot removes the plain background and crops the image.
On a library image, click to place it, drag it onto a button or a slot to make it the icon, and double-click to rename it. The right-click menu also offers Fond d’aperçu du canevas (Canvas preview background) and Supprimer de la bibliothèque… (Delete from the library…). An image’s name also serves as its texture name in UEFN: keep it clear and short.
The Références pour l’IA (References for AI) are separate: these images stay whole, with no cut-out, and serve as style models or as a preview background.
The icon packs
Section titled “The icon packs”The Icons tab holds 606 icons and buttons, in four packs sorted by category. A text in the Bibliothèque (Library) still calls it “onglet Packs” (Packs tab): it is the same tab.
| Pack | Icons |
|---|---|
| Icônes de jeu (Game icons) | 300 |
| Fantasy RPG | 100 |
| Fantasy RPG Cartoon | 100 |
| Boutons et monnaies (Buttons and currencies) | 106 |
On an icon:
- A click selects it, a double-click imports it into UEFN.
- Dragged onto the screen, it is added once to the library and placed.
- The right-click menu offers Utiliser pour « … » (Use for “…”) if an element is selected, and Ajouter à la bibliothèque (Add to the library).
Generate icons with AI
Section titled “Generate icons with AI”- In Bibliothèque, click Créer des icônes avec l’IA (Create icons with AI).
- Choose the Style des icônes (Icon style).
- In Consigne (Instructions), list the icons you want. This field is required.
- If you like, add Images de référence (6 au maximum) (Reference images (6 at most)).
- Choose the Générateur d’images (Image generator): Automatique (celui de l’agent) (Automatic (the agent’s own)), ChatGPT (abonnement) (ChatGPT (subscription)), Gemini (clé API) (Gemini (API key)), Grok (clé API) (Grok (API key)) or Meshy (clé API) (Meshy (API key)).
- Click Lancer (Start).
| Style | Look |
|---|---|
| Classique (Classic) | Crisp cartoon: flat colours, thick outline, small sparkles. |
| Premium | Gilding, highlights and sparkles: shops and offers. |
| Stud | Glossy stickers with a double outline, from the stud style. |
The UI Designer generates each missing icon separately, cuts it out and adds it to the library. Generation uses up your quota or your credits.
Import into UEFN
Section titled “Import into UEFN”You do not need to import in advance the icons used on a screen: the UI Engineer imports the screen’s textures when it builds it. The import below is for having the packs at hand in UEFN.
You need UEFN open on this project, with its connection turned on in Store & connexions (Store & connections).
- Open the Icons tab and select icons, or right-click a category or a pack.
- Click Importer, or Tout importer dans UEFN (606) (Import all into UEFN (606)). Allow a few minutes to import everything.
- Follow the progress. Arrêter (Stop) interrupts the import.
The icons arrive in <projet>/IslandPilot/Icons/<Pack>/<Catégorie>, set up for the interface (UserInterface2D, no mipmaps). Those already present are skipped, and a tick marks those that are in UEFN.
